HOME
\
MONOPOLY GAME HISTORY
\ LANDLORD'S GAME - 1904 PATENT RULES
VIEW GAME IMAGE
NOTE TO READERS: The origianl rule set was OCR scanned; however, I did not fully proof
them prior to posting. There are some spelling errors that need corrected. This will be corrected.
If you have questions about any errors you find please email me.
|
THE LANDLORD'S GAME -1904
Game Rules- see patent text "The game is played as follows"
UNITED STATES SPECIFICATIONS OF PATENTS. Pages 144-145. JANUARY
5, 1904.
748,626.
GAME-BOARD. Lizzie J. Magie, Brentwood, Md.
Filed Mar.23, 1903. Serial No. 149,177. (No model.)
To all whom
it may concern:
Be it known
that I, LIZZIE J. MAGIE, a citizen of the United States, residing at Brentwood,
in the county of Prince George and State of Maryland, have invented certain
new and useful Improvements in Game-Boards, of which the following is a
specification.
My invention,
which I have designated "The Landlord's game," relates to game-boards,
and more particularly to games of chance.
The object of
the game is to obtain as much wealth or money as possible, the player having
the greatest amount of wealth at the end of the game after a certain predetermined
number of circuits of the board have been made being the winner.
In the drawings forming the
part of this specification, and in which like symbols of reference represent
corresponding parts in the several views, Figure 1 is a plan view of the
board, showing the different spaces marked thereon. Figure 2 shows
the various movable pieces used in the game; and Fig. 3 is a view of the
boxes, the same being designated as the “bank.”
The implements
of the game consist of a board which is divided into a number of spaces
or sections and four (4) spaces in the center indicating, respectively,
“Bank,” “Wages,” “Public treasury,” and “Railroad.” Within these
four spaces are preferably placed four (4) boxes, one of which is shown
in the drawings and represented by the numeral 24.
The movable
pieces used in the game, only one piece of each set for convenience of
illustration being shown in the drawings, are as follows: Four pairs
of dice, four shaking boxes, four checkers to check the throws made, taxes
representing, respectively, “Bank," “Wages," “Public treasury," and "Railroad,"
and also various colored chips or tickets representing lots, money, deeds,
notes, individual mortgages, bank mortgages, charters, legacies, and luxuries.
These ships are not to be limited to any certain number or colors.
25 indicates
lot tickets; 26, the dice; 27, shaking boxes; 28, deeds; 29, notes; 30,
individual mortgages; 31, bank mortgages; 32, charters; 33, luxuries; 35,
money; 36, checkers; and 34 legacies.
____________________
The game is played as follows:
Each player is provided with five hundred dollars. The lot tickets, twenty-two
(22) in number, are placed face downward upon the board, and each player
draws one until twelve have been taken. The rest are put back in the wages
box. Each player looks at the tickets he has drawn and may purchase the
lot corresponding to his ticket if he can afford to or so chooses. If he
does not purchase, he does not have to pay rent, but simply puts the ticket
back into the wages-box again. When these twelve lots have been bought
or the privilege refused and the owner's deeds placed upon those purchased,
the game begins.
The series of
spaces upon the board are not colored to distinguish them; but of course
other means of making them distinctive may be employed. The lot-spaces
"1" to “22," which are preferably green, are for sale at the highest figure
marked upon them or for rent at the lowest figure marked upon them. If
a player chooses to buy a lot, he must pay into the "Public treasury" the
price of it and place his deed upon it. If he chooses to rent it, he must
pay the rent to the "Public treasury."
Absolute necessities:
These spaces, which are preferably blue, indicate absolute necessities
-- each as bread, coal, shelter, and clothing -- and when a player stops
upon any of these he must pay five dollars into the "Public treasury."
(This represents indirect taxation.)
No trespassing:
Spaces marked "No trespassing" represent property held out of use, and
when a player stops on one of these spaces he must go to jail and remain
there until be throws a double or until he pays into the "Public treasury"
a fine of fifty dollars. When he comes cut, he must count from the space
immediately in front of the jail.
Railroad: "R.
R." represents transportation, and when a player stops upon one of these
spaces he mast pay five dollars to the "R.R." If a player throws a doable,
he "Gets a pass" and has the privilege of jumping once from one railroad
to another, provided he would in his ordinary moving pass a "R. R." If
he stops upon it, however, he mast pay five dollars.
Luxuries: These
spaces, preferably purple, represent the luxuries of life, and if a player
stops on a "Luxury" he pays fifty dollars to the "Public treasury," receiving
in return a luxury ticket, which counts him sixty dollars at the end of
the game. The player may purchase the luxury or not, as he chooses or can
afford; bit if he does not purchase it he loses his move.
Franchises:
These spaces, preferably yellow, indicate light franchise and water franchise
and are public necessities. The first player who stops upon one of these
franchises puts his charter upon it, and all though the game he has the
privilege of taxing all the other players five dollars whenever they chance
to stop upon it. It cost him nothing and counts him nothing at the
and of the game.
Public park:
A player may stop is the "Public park" without paying anything.
Legacy: if a
player stops on the Legacy," he gets one hundred dollars cash and a legacy-ticket.
Mother earth:
Each time a player gees around the board he is supposed to have performed
so much labor upon mother earth, for which after passing the beginning-point
he receives his wages, one hundred dollars, and is checked upon the tally-sheet
as having been around once.
Poorhouse: If
at stay time a player has no money with which to meet expenses and has
no property upon which he can borrow, he must go to the poorhouse and remain
there until he makes such throws as will enable him to finish the round.
Rent: When a
player stops upon a lot owned by any of the players, he mast pay the rent
to the owner. If he stops upon one of his own lots, of course he pays nothing.
If two players stop upon the same lot, the second must pay to the first
one-half of the rent, (in case of an odd number giving to the first the
benefit of the fraction.) If a third player's throw brings him on the same
lot, he cannot occupy it, but must remain upon the space next to it, counting
his throw one less. In case of lot 1 the player gets the whole rent.
Borrowing: A
player may borrow from the “Bank" in amounts of one hundred dollars, and
for every one hundred dollars borrowed the " Bank" takes a mortgage on
one or more of the borrower's lots, the total value of which must be at
least tan dollars more than is borrowed. For every one hundred dollars
borrowed from the "Bank" a bank mortgage is placed upon the property on
which the loan is made, and the player puts his note in the "Bank," paying
upon each note five dollars (interest) every time he receives his wages.
One player may borrow from another, giving a mortgage on any property he
may even and making the best bargain he can as to interest, terms of payments
&c. The player loaning the money places his individual, mortgage on
the top of the borrower's deed to show that he has a mortgage on that property,
Should a loan be repaid before passing the beginning-point, the borrower
saves the interest.
Five times around:
When a player has been around the board five times he may move in either
direction, provided he is clear of debt, until each of the other players
has been around five times; but having passed the beginning-point the required
number of times he receives no more wages. The game is finished when the
last player has passed the beginning-point the fifth time.
Counting up:
As the deeds are removed from the lots each player is credited with the
value of the lots owned by him. His cash on hand is counted, and the amount
set down under the total value of the lots. Then the luxuries are counted,
(remember that each one counts sixty,) and the amount set down under cash.
Add together these three amounts -- lots, cash, and luxuries -- and the
player who has the largest sum-total is the winner.
Playing without
the lot tickets: Some have found it more interesting to play the game without
using the lot tickets at all, players simply purchasing lots as they come
to them in the ordinary moving. In this case the player is provided with
one hundred dollars to begin with. The number of times around the board
may also be regulated by the will of the players.
Emergencies:
Should any emergency arise which is not covered by the rules of the game,
the players must settle the matter between themselves; but if any player
absolutely refuses to obey the rules as above set forth he must go to jail
and remain there until he throws a double or pays his fine, as explained
in paragraph "No trespassing."
____________________
Having
now fully described my invention, what I claim as new, and desire to secure
by Letters Patent, is –
1. A game-board,
having corner-spaces, one constituting the starting-point, and a series
of intervening spaces indicating different denominations, some of the spaces
of the different series corresponding, and distinguished by coloring or
other marking, so that the corresponding divisions on the four spaces may
be readily recognized.
2. A game-board,
provided with corner spaces, intervening spaces of different denominations,
some of the spaces of the different series corresponding, and distinguished
by coloring or other marking, so that the corresponding spaces in the different
divisions may be recognized, and a series of movable pieces having reference
to the different divisions upon the board.
3. A game-board,
having a series of divisions of different denominations upon its outer
border, one constituting the starting-point, four divisions within said
series for the reception of boxes, a series of movable pieces having reference
to the spaces upon the board, and a chance device to control movement of
the pieces.
4. A game-board,
provided with corner spaces, intervening spaces of different denominations,
and distinguished by distinctive marking, so that the corresponding divisions
on the different spaces may be recognized, movable pieces having reference
to the spaces, a chance device to control the movement of the pieces, checkers,
and tickets representing money, deeds, notes, mortgages, bank mortgages,
legacies, and luxuries, adapted to be used in connection with the same.
In testimony
whereof I affix my signature in presence of two witnesses.
LIZZIE
J. MAGIE.
Witnesses,
MARIE L. SIEMMERS,
LAWRENCE HUFTY.
|